Book Notes: Agile Software Engineering - Orit Hazzan and Yael Dubinsky

William Meller - Agile Software Engineering - Orit Hazzan and Yael Dubinsky Blog
This book presents a complete software engineering course from the agile approach in a holistic and comprehensive learning environment that fits both industry and academia.

Summary

Title: Agile Software Engineering
Author: Orit Hazzan, Yael Dubinsky
Themes: Agile, Career, Cases, Technology, Management, Business
Year: 2009
Publisher: Springer Science & Business Media
ISBN: 1848001991, 9781848001992
Pages: 296

Overview and Goals The agile approach for software development has been applied more and more extensively since the mid-nineties of the 20th century.

Agile software engineering is reviewed in this book through the following three perspectives: 

 - The Human perspective, includes cognitive and social aspects and refers to learning and interpersonal processes between teammates, customers, and management. 

 - The Organizational perspective, which includes managerial and cultural aspects, refers to software project management and control.

 - The Technological perspective, which includes practical and technical aspects, refers to the design, testing, and coding, as well as to integration, delivery, and maintenance of software products.

William Meller - Agile Software Engineering - Orit Hazzan and Yael Dubinsky

In this book, the authors explain and analyze how the explicit attention that agile software development gives these perspectives and their interconnections, helps it cope with the challenges of software projects. 

This multifaceted perspective on software development processes is reflected in this book, among other ways, by the chapter titles, which specify dimensions of software development projects such as quality, time, abstraction, and management, rather than specific project stages, phases, or practices.

The book is based on the authors’ comprehensive experience of teaching and implementing agile software development over the past six years. A course on agile software engineering has been shaped during these years, in an iterative process that was accompanied by an ongoing research project. This course is presented in this book. In parallel to the course creation and shaping process, the agile approach has emerged and spread, becoming one of the worldwide mainstream approaches for software project management.

Chapters of the Book:

Chapter 1: Introduction to Agile Software Development
  1.1 Overview
  1.2 Objectives
  1.3 Study Questions
  1.4 Three Perspectives on Software Engineering
  1.5 The Agile Manifesto
  1.6 Application of Agile Software Development
  1.7 Data About Agile Software Development
  1.8 Agile Software Development in Learning Environments
  1.9 Summary and Reflective Questions
  1.10 Summary

Chapter 2: Teamwork
  2.1 Overview
  2.2 Objectives
  2.3 Study Questions
  2.4 A Role Scheme in Agile Teams
  2.5 Dilemmas in Teamwork
  2.6 Teamwork in Learning Environments
  2.7 Concluding Reflective Questions
  2.8 Summary

Chapter 3: Customers and Users
  3.1 Overview
  3.2 Objectives
  3.3 Study Questions
  3.4 The Customer
  3.5 The User
  3.6 Customers and Users in Learning Environments
  3.7 Summary and Reflective Questions
  3.8 Summary

Chapter 4: Time
  4.1 Overview
  4.2 Objectives
  4.3 Study Questions
  4.4 Time-Related Problems in Software Projects
  4.5 Tightness of Software Development Methods
  4.6 Sustainable Pace
  4.7 Time Management of Agile Projects
  4.8 Time in Learning Environments
  4.9 Summary and Reflective Questions
  4.10 Summary

Chapter 5: Measures
  5.1 Overview
  5.2 Objectives
  5.3 Study Questions
  5.4 Why Are Measures Needed?
  5.5 Who Decides What Is Measured?
  5.6 What Should Be Measured?
  5.7 When Are Measures Taken?
  5.8 How Are Measures Taken?
  5.9 Who Takes the Measures?
  5.10 How Are Measures Used?
  5.11 Case Study 
  5.12 Measures in Learning Environments
  5.13 Summary and Reflective Questions
  5.14 Summary

Chapter 6: Quality
  6.1 Overview
  6.2 Objectives
  6.3 Study Questions
  6.4 The Agile Approach to Quality Assurance
  6.5 Test-Driven Development
  6.6 Measured TDD
  6.7 Quality in Learning Environments
  6.8 Summary and Reflective Questions
  6.9 Summary

Chapter 7: Learning
  7.1 Overview
  7.2 Objectives
  7.3 Study Questions
  7.4 How Does Agile Software Development Support Learning Processes?
  7.5 Learning in Learning Environments
  7.6 Summary and Reflective Questions
  7.7 Summary

Chapter 8: Abstraction
  8.1 Overview
  8.2 Objectives
  8.3 Study Questions
  8.4 Abstraction Levels in Agile Software Development
  8.5 Abstraction in Learning Environments
  8.6 Summary and Reflective Questions
  8.7 Summary

Chapter 9: Trust
  9.1 Overview
  9.2 Objectives
  9.3 Study Questions
  9.4 Software Intangibility and Process Transparency
  9.5 Game Theory Perspective in Software Development
  9.6 Ethics in Agile Teams
  9.7 Diversity
  9.8 Trust in Learning Environments
  9.9 Summary and Reflective Questions
  9.10 Summary

Chapter 10: Globalization
  10.1 Overview
  10.2 Objectives
  10.3 Study Questions
  10.4 The Agile Approach in Global Software Development
  10.5 Application of Agile Principles in Non-Software Projects
  10.6 Globalization in Learning Environments
  10.7 Summary and Reflective Questions
  10.8 Summary

Chapter 11: Reflection
  11.1 Overview
  11.2 Objectives
  11.3 Study Questions
  11.4 Case Study
  11.5 Reflective Practitioner Perspective
  11.6 Retrospective
  11.7 Reflection in Learning Environments
  11.8 Summary and Reflective Questions
  11.9 Summary

Chapter 12: Change
  12.1 Overview
  12.2 Objectives
  12.3 Study Questions
  12.4 A Conceptual Framework for Change Introduction
  12.5 Transition to an Agile Software Development Environment
  12.6 Change in Learning Environments
  12.7 Summary and Reflective Questions
  12.8 Summary

Chapter 13: Leadership
  13.1 Overview
  13.2 Objectives
  13.3 Study Questions
  13.4 Leaders
  13.5 Coaches
  13.6 Leadership in Learning Environments
  13.7 Summary and Reflective Questions
  13.8 Summary

Chapter 14: Delivery and Cyclicality
  14.1 Overview
  14.2 Objectives
  14.3 Study Questions
  14.4 Delivery
  14.5 Cyclicality
  14.6 Delivery and Cyclicality in Learning Environments
  14.7 Summary and Reflective Questions
  14.8 Summary.

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